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My projects

COUNTR

FBP

Boxing. It’s one of the most exhausting sports out there, due to the rapid and powerful movements the entire body exerts over extended periods of time. Especially beginners don’t know how to pace themselves and fatigue after a few minutes of going full speed during their first sessions. By visualizing data of sparring activity, boxers can easily understand what pace they are fighting at, allowing them to improve their timing, cardio and motivation. A number of novice boxers were tested by using the visualization tool over 3 rounds of sparring.

Creating empathy with VR

Project 3 Research

With Virtual Reality (VR) being a subject with rising popularity, the industry has been developing rapidly in recent years. One subject within this industry is creating empathy using VR [8]. This study aims to discover what added value VR has in the creation of empathy in comparison to already existing technology. Therefore, two identical games have been designed to test by a set of students; one VR game and one conventional game. Both games focus on the daily life of a person with dementia. Both quantitate and qualitative methods are used to find an answer to our research question: What is the influence of VR on creating empathy compared to conventional game experiences? During testing, the students are observed and before and after the experience they fill in a questionnaire, to discover which game created more empathy and why.

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Internship FTF

B3.1

During my internship at the Fashion Tech Farm I gained experience in creating wearable items and integrating technology into textiles. I also gained insights into the professional design landscape, as I joined meetings and worked on design projects.

sMood

Project 2 Design

With sMood, students can reduce their stress one to two hours before going to sleep, to increase the chance of a better night's rest. sMood is a personalized virtual assistance embedded in a pillow. It asks reflective questions to help students put their thoughts into perspective, relieve their worry, and increase the chance of falling asleep. sMood understands their students as it collects biodata from the student's smartwatch. With this information, sMood knows when you had a bad night or stressful day. Furthermore, Smood emphasizes with you as it breaths along, at a slightly slower breathing rate to help you calm down.

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Urban Bees

Project 1 Design

Urban Bees is about preventing the bee decline that has come to rise quickly over the past years. Bees play multiple roles in the ecosystem and are responsible for the pollination of a lot of crops that we harvest. Hence, our mindset during this project was: The bees help us, why not return the favour? Meet Urban Bees, a smart and interactive place for solitary bees to stay. The part that made this project stand out, is that we looked from the perspective of bees instead of people. We reached out to beekeepers and professionals about the needs and behaviour of solitary bees, and build our design around this information. We like to call it Bee Centered Design. We created features to give the bees an optimal place to stay, but also to make it interactive for people to raise awareness about the importance of bees in our ecosystem. 

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Smoosh

Aesthetics of interaction

Smoosh was designed to wake people up from procrastination. The concept consists of an alarm clock that makes a sound based on the urgency of the work that the user is currently procrastinating from. By smashing the top of the clock, the object that makes the sound gets crushed. The remains of the crushed objects build up in a section at the bottom of the clock, showing the user how much procrastination has been done recently.

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Blink

Engineering Design

This was the project where I first started  experimenting with creating 3D renders. A bracelet was created for people with a hearing impairment. A sound sensor next to the doorbell was connected to the bracelet, which turned on a flashing light and a vibration motor whenever the doorbell would ring.

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